//
// System.Web.UI.StateItem.cs
//
// Author:
//   Bob Smith <bob@thestuff.net>
//
// (C) Bob Smith
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Security.Permissions;

namespace System.Web.UI {

	// CAS - no InheritanceDemand here as the class is sealed
	[AspNetHostingPermission (SecurityAction.LinkDemand, Level = AspNetHostingPermissionLevel.Minimal)]
        public sealed class StateItem
        {
                bool _isDirty = false;
                object _value = null;
                public bool IsDirty
                {
                        get
                        {
                                return _isDirty;
                        }
                        set
                        {
                                _isDirty = value;
                        }
                }
                public object Value
                {
                        get
                        {
                                return _value;
                        }
                        set
                        {
                                _value = value;
                        }
                }
                StateItem() {}
                internal StateItem(Object value)
                {
                        _value = value;
                }
        }
}
